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Glossary

Game top-up glossary: 30 terms in plain words

Top-ups mix game words, shop words and crypto words. These short definitions cover the ones you meet on this site.

Last updated: · 4 min read

Quick answer

What does "direct game top-up" mean?

A direct game top-up credits in-game currency straight to a player ID, with no code to redeem. CryptoGameTopUp sells direct top-ups for 16 games and official codes for four more, paid in crypto with no KYC, at 5% below official prices as read on 22 October 2026. This glossary explains that term and 29 others: currencies, IDs, buying channels and crypto payment words.

In-game currencies and passes

Diamonds

The premium currency of Mobile Legends: Bang Bang and of Free Fire. Players spend them on heroes, skins, characters and passes.

Genesis Crystals

Genshin Impact's paid currency. It converts into Primogems, which pay for wishes and other in-game purchases.

Oneiric Shards

The paid currency of Honkai: Star Rail, converted into Stellar Jade inside the game.

Monochrome

The paid currency of Zenless Zone Zero, converted into Polychrome inside the game.

CP (COD Points)

The premium currency of Call of Duty: Mobile, used for the battle pass, bundles and weapon blueprints.

Golds

The premium currency of Blood Strike, used for passes and cosmetic items.

Blessing of the Welkin Moon

A 30-day Genshin Impact card: some Genesis Crystals at once, then Primogems each day the player logs in.

Battle pass

A seasonal track of rewards unlocked by playing. The premium track is bought with the game's currency or as a package.

Player and account terms

Player ID

The number a game gives each account. A direct top-up uses it to find the account that receives the currency.

UID

User identifier: the name HoYoverse games and Call of Duty: Mobile give to the player ID. It appears in the game's profile or settings screen.

Zone ID

The second number of a Mobile Legends account, shown in brackets after the User ID. A top-up needs both.

Server

A regional copy of a game, such as Asia, America or Europe. The same ID can exist on several, so some top-ups need the server too.

Player name check

A lookup that returns the in-game name linked to an ID before you pay. It catches typos; not every game offers it.

Account ban

A publisher's decision to suspend or close a game account, often after cheating, account sales or disputed payments.

Buying channels

Direct top-up

Currency credited straight to a player ID by the game's systems. Nothing to redeem: the player only sees the currency arrive.

Voucher code

A code the player redeems on the publisher's site or in the game. It works like a top-up but adds a step, and a leaked code can be used by anyone.

Official store

The top-up shop the publisher runs or names as its own, for example Garena's Free Fire shop or the HoYoverse top-up center.

Official distributor

A company the publisher contracts to sell its currency, often in many countries and with local payment methods.

Authorized channel

Any source the publisher allows to sell its currency: its own store, an official distributor or an approved reseller programme.

Grey market

Currency sold through sources the publisher has not approved. It can come from regional price gaps or from stolen cards.

Regional pricing

Publishers set different prices by country. Buying in a cheaper country for use elsewhere often breaks a game's terms.

Chargeback

A card payment reversed by the bank after the card owner disputes it. Currency bought that way can be removed from the receiving account.

Crypto payment terms

Balance

The crypto you have added to your shop account, shown in US dollars. Orders are paid from it; it does not expire.

USDT

Tether’s stablecoin, pegged to the US dollar. Many players keep it on an exchange or in a wallet app.

TRC-20

The token standard of the Tron network. USDT sent on TRC-20 usually costs less in network fees than on Ethereum.

ERC-20

The token standard of the Ethereum network, used for USDT and USDC. Fees vary with how busy the network is.

Network fee

The fee a blockchain charges to process a transfer. It goes to the network, not to the shop, and the sender pays it.

Confirmation

One more block written on top of the one holding your transfer. Each coin needs a set number before the payment counts as final.

Transaction hash

The unique identifier of a blockchain transfer. Support uses it to find your payment.

On-chain transfer

A payment sent on the blockchain to an address, as opposed to a transfer inside one exchange.

Glossary questions

Is a voucher code safer than a direct top-up?

Not by itself. What matters is where the code or the top-up comes from. Both are safe from an authorized channel; both carry risk from the grey market.

Why do some games need a server and others not?

Games built with regional servers reuse ID numbers across regions. The server tells the publisher which account you mean.

Which network should I use for a small payment?

USDT on TRC-20 is common for small amounts because its fees are usually low. Always use the network shown on the payment page.

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